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AFK! : Injury prevention and performance interventions for esports players
(2023)
The world of esports has rapidly gained popularity in recent years, with an increasing number of players competing professionally. However, the sedentary nature of esports and constant repetitive movements have led to ...
The fascination of virtual skins and consumers buying behaviour in Counter Strike Global Offensive
(2022)
regarding the market. The thesis started with an insight on eSports as an industry and the game itself, Counter Strike. A 5v5 FPS game with a huge market behind it with skins. The research on customer behaviour is really important, developers need to know...
Release and marketing plan for a PC indie video game
(2024)
This work aimed to bring value to those interested in independent game development working on their first games. The goal was to find out information about different release platforms, such as what would be the requirements, ...


